OneZero's NOE UAV

The challenge: build any kind of hover tank without using a tank kit's hull or turret - because nothing saus 'fun' like 70 tons of floating mayhem.

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OneZero's NOE UAV

Post by onezero » Tue Jan 26, 2010 3:28 pm

DOMENECH1776 wrote:
onezero wrote:Oh, I just had a Very Bad Idea.....
I've been hoping for you to expand on this. Share!
My thoughts have led me down the path of an AI or remotely piloted vehicle that operates between 0 and (let's say) 20 feet above the ground - a nap-of-the-earth UAV, if you like. I'm more interested in a tank-killer than an MBT, just because .... well, just because I am. (and looks like everyone else is going down the path of battlefield supremacy with BFG - I want to be different).

Like Masao, I tend to think not being tied to the ground by tracks/wheels kinda obviates the need for a turret (and all the things that come with that - higher silhouette, power requirements, more machinery to potentially be damaged or worn out, etc.). Not having humans onboard obviates the need for life support - including armor, to an extent.

If I'm not going to have a BFG .... what will the main battery be? I'm going with missiles - palletized and hung on racks, say one to a side. While I'm at it, they may as well be "smart", as in self-guiding once launched. TOW wire and "hover" seems to me to be a bad combination. So does hanging around in one spot while the missile flies to the target.

If the thing is small enough you can hide the vehicle hull down in all sorts of places, even tuck it inside structures. But you'll need some sort of sensors for surveillance and target acquisition. Seems to me putting these on a mast - like on the apache or kiowa helos - is the way to go. Make it telescoping, so you can vary the height to fit the cover.

I'll probably add some sort of anti-personnel defense - something to keep pesky infantry or partisans from getting too close. But that's the gist of my idea.

Since I've been doing a lot of MaK of late, I've decided to design something with that aesthetic. That led me in the direction of ping-pong ball countergrav units (vice fans), which in turn drives the layout of the vehicle. I'm going with one C/BT ball, something like the Neuspotter and it's offshoots.

Before anyone throws the

:ttiw:

let me just say that I have no drawings - I'm doing this the John Douglass(R) way: playing around with parts and seeing where it takes me.

I will say that the end result is most likely 1/20 scale. I have the hull mostly done, so once I get a good coat of primer down I will post pix.
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Post by Dr. Yo » Tue Jan 26, 2010 5:11 pm

Well, this should be interesting. I'm going with a MaK build as well,
though I'm not so far along. just started the forms this past sunday.

My stuff is going to be more along the lines of scout vehicles, in
any event.
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Post by Lonnie Sweet » Tue Jan 26, 2010 10:12 pm

I think the only practical advantage to a turret (in this case) is that it would enable the body to be either entrenched or grounded. That way the body has an additional layer of protection or the energy usage can be reduced.

Just my $0.02.
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Post by onezero » Thu Feb 04, 2010 9:07 pm

OK< here is the rough shape:

http://www.baltech.com/onezero/100_2596.jpg
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Post by Old Wombat » Thu Feb 04, 2010 9:16 pm

That cow is in for one helluva (brief?) shock! :D
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Post by Joseph C. Brown » Thu Feb 04, 2010 10:31 pm

Cool looking - and I think I know where that pointy-spiral bit came from...

http://www.tohokingdom.com/aliens_sdf/goten.htm

:8)
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Post by onezero » Thu Feb 04, 2010 10:53 pm

Actually, it's the seat from the PEgasus Alpha Centauri UFO kit
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Post by Joseph C. Brown » Thu Feb 04, 2010 11:24 pm

They sit on that? No wonder they mutilate cattle! :shock:
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Post by Kylwell » Fri Feb 05, 2010 1:17 am

Is the cow to scale?
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Post by Lt. Z0mBe » Fri Feb 05, 2010 6:40 am

Kylwell wrote:Is the cow to scale?
Yes. The cow is 2/1.

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Post by onezero » Fri Feb 05, 2010 11:05 am

Scale of this model is 1/20. The cow is only there to lend a certain je ne sais quois.
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Post by Dr. Yo » Fri Feb 05, 2010 12:18 pm

I believe thats French for "Don't tell Walter his cow is missing."

Looks interesting so far, and I much relieved: it looks nothing
like my builds.
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Post by onezero » Fri Feb 05, 2010 6:12 pm

Au contraire: "Ne dites pas à Walter sa vache est manquant."

Heh. That should be the title of the vignette .....
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Post by onezero » Tue Feb 09, 2010 1:51 pm

Update: primer is on and textured - going for a cast hull look, even though I can't really justify it (I'd think in the interest of lightness the hull would be ceramic/composite and 'grown vice cast .... maybe it is, and has a textured anti-something coating, like non-skid) (And maybe I'm over thinking it).

Started work on weapons pods.

Pix to follow.
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Post by Kylwell » Tue Feb 09, 2010 1:57 pm

Sand cast ceramic/metal composite w/laminate interior panels.
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Post by HWR MKII » Tue Feb 09, 2010 5:29 pm

Maybe it has a cast metal outer shell for welding accessories and such to it. Doesnt have to be thick, Just something to be able to add to.
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Post by Buzzbomb » Tue Feb 09, 2010 6:20 pm

Well that is different to what I expected.
Don't sweat the reasons if it looks cool :)

Pressure is now on to put up or shut up on my part.

parts rummaging starts......... now :D
It's not a toy!.... it's an accurate scale representation of a craft that doesn't actually exist.

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Post by onezero » Tue Feb 09, 2010 9:03 pm

Um, yeah - what Robb said. And Sean.
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Post by Kylwell » Tue Feb 09, 2010 11:44 pm

You just do what you want John, we'll justify it somehow. :D
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Post by Blappy » Tue Feb 09, 2010 11:55 pm

Gagh! :shock:

I better run the band saw tomorrow and do some cutting I suppose. Maybe some angle sanding too.
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Post by onezero » Thu Feb 11, 2010 1:30 am

OK, so here's the hull, pretty much done. The weapons mounts are being added.

http://www.baltech.com/onezero/hovvah_2601.jpg

The semi-circular thingy on the robot's right is from ... a Zoid, I think. Anyway, it's that nasty toy plastic that's a bitch to sand and paint. I've opened up all the holes that were flashed over, now I have to fill all the short-shot areas and fix the tuby-things. I envision this as a launcher of short-range mortar-type bombs ... with active homing, intended for power suits.

It needs some sort of boxy control mechanism inboard of the launcher, I think.

The other side will have a box launcher for hellfire-type missiles. It's intended to help stamp out and abolish nutrockers and their ilk.

The "pipes" sticking out from the front are anti-crunchy devices, meant to discourage infantry from getting to close.
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Post by HWR MKII » Thu Feb 11, 2010 2:30 am

Good stuff so far john. Looks like its coming along nicely.
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