Search found 50 matches
- Thu Jan 21, 2010 1:05 pm
- Forum: Lighting & Electronics
- Topic: TOS Federation ship strobes
- Replies: 12
- Views: 8646
Oh cool. Do you any more pictures with a little more context? I'm having trouble visualizing where exactly these are. Right now, it's not a big deal, since I'm doing a USS Larson conversion, so I ended up putting my own strobes on it on the saucer top and bottom. When I build the Enterprise, I'll do...
- Thu Jan 21, 2010 8:10 am
- Forum: Lighting & Electronics
- Topic: TOS Federation ship strobes
- Replies: 12
- Views: 8646
- Sun Jan 17, 2010 5:20 pm
- Forum: Lighting & Electronics
- Topic: TOS Federation ship strobes
- Replies: 12
- Views: 8646
TOS Federation ship strobes
I can't seem to find any reference as to where (if any) strobes are on the TOS Federation ships (including the Enterprise). Does anyone know the locations of the (pre-refit) strobes?
I'm doing some conversions of the TOS Enterprise and want to make sure my strobe locations are accurate.
Thanks!
I'm doing some conversions of the TOS Enterprise and want to make sure my strobe locations are accurate.
Thanks!
- Mon Nov 23, 2009 10:44 am
- Forum: Lighting & Electronics
- Topic: Random thruster effect
- Replies: 6
- Views: 3956
Random thruster effect
Hi all,
I think I saw a thread on here at some point about this, but can't find it now.
I want to have some random thruster effects on my Star Trek ships where I want it to look like the ship computer is trying to maintain the ship's position.
Anyone know how to do this?
I think I saw a thread on here at some point about this, but can't find it now.
I want to have some random thruster effects on my Star Trek ships where I want it to look like the ship computer is trying to maintain the ship's position.
Anyone know how to do this?
- Thu Nov 05, 2009 9:29 am
- Forum: Lighting & Electronics
- Topic: Bussard Ram-scoop Lighting Kit For 1/650 Ent-E
- Replies: 4
- Views: 3820
- Thu Feb 26, 2009 11:23 am
- Forum: Lighting & Electronics
- Topic: Madman Lighting Kits
- Replies: 101
- Views: 376434
- Mon Feb 09, 2009 4:29 pm
- Forum: Lighting & Electronics
- Topic: What kind of lighting effects are people looking for?
- Replies: 44
- Views: 41403
I strongly agree with something that is modular. Perhaps a central lighting system, like your Deluxe-8 and then be able to add various items that do things like photon torpedoes, etc. Each modular item can be used on its own, but linked to the other modules allows it to be even more impressive. Then...
- Sat Feb 07, 2009 9:15 pm
- Forum: Lighting & Electronics
- Topic: Madman Lighting Kits
- Replies: 101
- Views: 376434
- Fri Feb 06, 2009 10:34 am
- Forum: Lighting & Electronics
- Topic: Madman Lighting Kits
- Replies: 101
- Views: 376434
- Thu Feb 05, 2009 2:02 pm
- Forum: Lighting & Electronics
- Topic: Madman Lighting Kits
- Replies: 101
- Views: 376434
- Thu Feb 05, 2009 10:13 am
- Forum: Lighting & Electronics
- Topic: Plugs
- Replies: 15
- Views: 6812
- Wed Feb 04, 2009 2:58 pm
- Forum: Lighting & Electronics
- Topic: Plugs
- Replies: 15
- Views: 6812
Great ideas here. I was thinking of using a dsub as well, however, it's a little big. My idea is to create a cable that can add to the diorama, looking like a fueling hose or something. I like the idea of 9 pins though, so i'm torn. Is there anything else that has that many pins that could do it wi...
- Tue Feb 03, 2009 11:19 am
- Forum: Lighting & Electronics
- Topic: Plugs
- Replies: 15
- Views: 6812
Really, any plug will do what you want. But most of them will not be a good structural connection to hold the model rigidly in place. Stereo headphone jacks will be fairly rigid, but it will allow the model to spin. The micro plugs and others of that size won't spin, but they won't support the mode...
- Tue Dec 09, 2008 9:41 am
- Forum: Lighting & Electronics
- Topic: Torpedo firing circuit
- Replies: 36
- Views: 31049
- Fri Dec 05, 2008 8:48 am
- Forum: Lighting & Electronics
- Topic: Microcontroller Projects
- Replies: 53
- Views: 174587
AVRs (the microcontroller used in the Arduino) tend to be much easier to program in assembly language than PICs. They can also be programmed in C and there are excellent free C compilers and assemblers available for the AVR. Ya, programming them in C is what attracted me greatly. I already have yea...
- Fri Dec 05, 2008 8:47 am
- Forum: Lighting & Electronics
- Topic: Microcontroller Projects
- Replies: 53
- Views: 174587
In the future it probably will be arduino and sequino stuff because the basic boards are so cheap and easy to program (i'm especially charmed with the arduino nano since it is so small). Besides, i'll have to delve into the arduino stuff some more because i'm going to build me a RepRap next year. B...
- Thu Dec 04, 2008 8:32 am
- Forum: Lighting & Electronics
- Topic: Torpedo firing circuit
- Replies: 36
- Views: 31049
- Wed Dec 03, 2008 3:56 pm
- Forum: Lighting & Electronics
- Topic: Microcontroller Projects
- Replies: 53
- Views: 174587
You need electronics for your models? Check out these sites: http://www.arduino.cc http://blog.makezine.com/archive/2008/11/aduino_gift_guide.html to get a taste of it: www.sweelssen.com/v3_arduino_small.pdf they have miniboards and nanoboards that are fully programmable with usb port. easy to make...
- Wed Dec 03, 2008 9:09 am
- Forum: Lighting & Electronics
- Topic: Torpedo firing circuit
- Replies: 36
- Views: 31049
As far as i can tell by looking at the firing sequences frame by frame, there are actualy 2 colors, 1 orange/red ramps up to full in approx. 0.6 seconds, holds full for 1 second, and ramps down in approx. 0.6 seconds. The second color is a 1/10 sec white or blue flash exactly in the middle of the 1...
- Mon Dec 01, 2008 11:25 am
- Forum: Lighting & Electronics
- Topic: Torpedo firing circuit
- Replies: 36
- Views: 31049
Re: torpedo
Has anyone purchased this kit? I want a review of it before I buy it, plus details about how it works.drache wrote:Voodoo's kit is really cool, but it's $90 - a bit too steep for me.